Fellow XCOM and Resistance veterans like John Bradford, the Spokesman and the now-deceased Raymond Shen address the Commander with deep reverence, and their support staff throughout the Resistance address them with deep respect, while soldiers in the field obey their every order without question, provided a mental affliction such as panic or mind-control isn't interfering with their ability to listen to their superior. The Commander is held in high-esteem by almost every person encountered over the course of the campaign. The Commander does not take to the field personally in most scenarios, only being seen on the field twice, the first during the XCOM 2 tutorial mission Operation Gatecrasher, and the second during the final mission, where they psionically control an Avatar to lead the final combat mission of XCOM 2, Operation Leviathan. Other characters address the player directly in voiceovers and cutscenes only as Commander, and most of the Commander's appearances in-game are shown from a first-person perspective. The Commander's name, exact physical appearance and gender are not canonically specified in-game. The player takes the role of the Commander in XCOM: Enemy Unknown and XCOM 2. The Commander personally orders soldiers in tactical combat missions. The Commander oversees every aspect of XCOM, including strategic planning, soldier management, logistics, construction, upgrades, and research. The Commander is the leader of XCOM and the main protagonist of XCOM: Enemy Unknown and XCOM 2.
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